Amaz3D SaaS FAQ
Check out this video for a simple tutorial
For a complete list of all Third party libraries employed by the software please take a look here: https://adapta.studio/third-party
Check out this video for a simple tutorial
For a complete list of all Third party libraries employed by the software please take a look here: https://adapta.studio/third-party
AMAZ3D is a cloud platform that you can access through a Web Browser (e.g. Chrome, Firefox, Safari, etc..)
Right now AMAZ3D you can access it directly from https://adapta.studio/try_it/.
In order to use AMAZ3D you will need to create a profile using your email address.
You will access to a list of all your personal projects.
AMAZ3D is organized in Projects that are a collection of optimizations created for each original object.
The uploaded object will be the source for creating optimizations in your current project
For each project, it is possible to create an unlimited number of optimizations (This number will be limited by the total number of ADAPTA coins available in your profile)
Deafult optimization levels provide a quick and simple way to create optimizations by choosing among three different profiles based on the model type: organic, smooth or hard surface. You choose the level of reduction from a pre-set percentage: low (50%), medium (75%) and high (90%). If you want to go in ADVANCED mode, it is possible to tweak a lot of different parameters to help you to find a result which fits your needs.
It is possible to compare the original object and the optimized one by selecting an optimization from the list.
Each result can be download by clicking on the “Download” button.
If an object is too heavy to be visualized on Browser Preview you will see a warning. Althought it is possible to use the Browser Preview even in this case we suggest to download and compare objects offline using your favourite DCC software.
It is possible to creare bulk optimizations in a single operation by using Presets. Presets define a group of optimization settings that will be performed on specific project subsequentially.
Check out this video for a simple tutorial
You can create and customize your workflow within AMAZ3D by creating your LOD preset.
AMAZ3D provides some useful preset but it is possible to create yours and define each optimization setting on the base of your needs.
Check out this video for a simple tutorial
WIth the new improved UI It is possible to access new functionalities that permit to reset the camera position, play with the FOV as well as rotate objects along the X,Y and Z axis. And in case you have chosen wrong settings you can just press the reset button. Easy as that!
The optimization masking feature defines which areas of a mesh to preserve and which one to optimize.
Those areas can be specified using a Vertex Color Layer. You need to use your favorite DCC software (e.g. Blender) to perform vertex painting to use this feature. In the future, you will be able to paint directly within AMAZ3D.
BEWARE: AMAZ3D will use the first layer as a vertex color mask.
This feature can be enabled using the “use vertex mask” option under “ADVANCED -> OPTIONS”.
You cnahcek out this video for a tutorial
Normal Baking allows user to create normal maps automatically to tranfer information from the original to the optimized object
Normals baking is a good way to drastically reduce your object size and preserve the same details of the original one.
The workflow is quite simple and it can be performed in a few step on your browser.
First of all, upload your object and play with the parameters to obtain your desired optimizations.
Now it is time for baking: Select the optimization and click on “Normal Baking”. You can do that either from the “AMAZ3D result” download section or from the list of optimizations.
Define width, height and opacity of normals map to be produced. Add a name to the normal baking as you do for polygon reduction optimizations
Wait a little bit until the baking process is completed.
Now you are ready to download your result. Normal maps can be download separately if your format doesn’t support texture embedding.
Amaz3D analyses every project to define if it is eligible for normals baking.
If not, please verify if your object is uploaded in a supported format and there is at least a material with uv maps. If you have created a project before normals baking has been released, please re submit your project again.